Internet Arcade: Qix
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- Publication date
- 1981
Developed by
Taito America Corporation
Released
1981
Also For
Amiga, Apple II, Apple IIgs, Atari 5200, Atari 8-bit, Commodore 64, Commodore 128, DOS, FM-7, Game Boy, J2ME, Lynx, NES, Nintendo 3DS
Published by
Taito America Corporation
Perspective
Top-down
Interface
Direct Control
Genre
Action, Puzzle
Gameplay
Arcade
Visual
Fixed / Flip-screen
Description
In this game, you guide a marker which must draw rectangles and other weird objects in order to claim your territory, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a series of colored lines that crawl the screen. In addition to Qix, you also need to avoid the Sparks who travel around the border, as well as any lines that you have made, as well as The Fuse, who travels along the line that you are drawing. Once you have claimed enough territory, you proceed to the next level.
From Mobygames.com. Original Entry
Notes
You can use F1 to proceed through all the configuration screens, stopping when you see the title screen. Setup is complete.
- Access-restricted-item
- true
- Addeddate
- 2014-09-13 10:05:04
- Coin_buttons
- 3
- Cpu
- M6802
- Emulator
- qix
- Emulator_ext
- zip
- Emulator_keybd
- arcade-qix
- Genre
- Puzzle / Outline
- Identifier
- arcade_qix
- Joy
- 4-way
- Joy_buttons
- 2
- Mobygames
- http://www.mobygames.com/game/arcade/qix
- Mobygames_also_for
- Amiga, Apple II, Apple IIgs, Atari 5200, Atari 8-bit, Commodore 64, Commodore 128, DOS, FM-7, Game Boy, J2ME, Lynx, NES, Nintendo 3DS
- Mobygames_developed_by
- Taito America Corporation
- Mobygames_gameplay
- Arcade
- Mobygames_genre
- Action, Puzzle
- Mobygames_interface
- Direct Control
- Mobygames_perspective
- Top-down
- Mobygames_published_by
- Taito America Corporation
- Mobygames_released
- 1981
- Mobygames_visual
- Fixed / Flip-screen
- Players
- 2
- Scanner
- Internet Archive Python library 0.7.0
- Tilt_buttons
- 1
- Wikipedia
- https://en.wikipedia.org/wiki/Qix
- Year
- 1981
comment
Reviews
Subject: Simple but powerful mechanics
Press F3 to pass the language screen then use
5 to insert coins
1 to start 1 player game
arrows to move
ctrl to draw fast
alt to draw slowly
Subject: To Play...
Subject: Can't get past language selection screen
Subject: A golden age classic
Your goal is to claim at least 75% of the play area. You do this by making a sort of spiderweb that automatically gets coloured in. Your only enemies are the Sparx, which travel around the edge of your web and kill you by touching you, and the Qix, which move freely within the part of the play area you haven't claimed yet and kill you by touching a new thread you're still making.
The first few levels only have one Qix each, but on later levels there are two Qix, enabling you to complete the level by separating them into different parts of the play area by creating a thread in between them.
The scoring system works well: you get more points for building your web slowly (which leaves the new thread exposed to the Qix for longer), for separating two different Qix, or for claiming more than the minimum 75% of the screen (which can tempt you into making very bold moves right next to the deadly Qix).
The Qix itself is one of the most fiendish enemies I've seen in a game: mostly content to wander around aimlessly, it will occasionally dart from one side of the screen to the other in order to catch you off guard. Trying to work out when and where it's safe to create new threads, and when to run for cover, is what makes Qix so exciting.
As each generation of computer games becomes more elaborate than the last, it's easy to overlook some of the lesser known golden age titles such as this quirky game. It was never as popular as the iconic Pac-man or Space Invaders, and wasn't helped by Atari releasing it on their ill-fated 5200 and Lynx consoles instead of their more popular 2600.
This game has been ported to popular consoles, however, making it relatively easy to find second hand. Personally, I like the Game Boy version as it remains faithful to the original arcade game yet scraps the odd colour scheme due to the console's monochrome screen.
Qix is easily as addictive as Asteroids or Centipede, and it won't ruin your trigger finger. If you like the innovative arcade games of the eighties, this is up there with the best of them.